Co-city is the winner of the first Urban Innovation Action Call of EU. Co-city aims to break the self-reinforcing circle of poverty, social segregation and lack of participation in deprived neighbourhoods. An approach centered on urban commons will achieve this goal by supporting the development of a polycentric “urban welfare”. Generative communities will provide low-cost services, co-production facilities, social mixing and care of public spaces.
Co-city is innovative in its legal, managerial and technological aspects:
- an unconventional legal framework to enable citizens to take care of urban commons
- an innovative ICT infrastructure for local social market and networking
- management tutoring towards economic sustainability
In the project the traditional authoritative model is replaced by a collaborative one that considers citizens as potential changemakers and agents of virtuous processes of welfare. Meanwhile, the public sector evolves from service provider to enabler and partner.
Co-city will experiment blockchain technologies powering a collaborative decentralized environment. Citizens who participate in the urban commons will benefit of new forms of welfare by obtaining crypocredits and voting rights as well as coupons, gift cards, loyalty points that will involve local retailers. Game theoretic frameworks will power such interactions aiming to create a commons-centered circular economy. Firstlife, a geolocated social network,will provide a user interface, exploring the potential of the forthcoming proximity internet.
Project background: disruptive technologies for Co-creation,
Co-production and Co-management.
The increasing need for innovation in social services has been recognized by the EC Bureau of Economic Policy Advisors’ report.
Innovation does not only mean the introduction of new technologies to digitize services and the optimization of work processes, but it also means
rethinking the role that citizens have in the public service creation, production and management together with public servants.
The role of the citizens is evolving from a “mere passive consumption of public services” to one of “active involvement to jointly tackle social problems” (Mattson, 1986), overcoming the current market-driven,
transaction-oriented approach to the management of public services (New Public Management) that leaves little rooms for active citizen participation (Nam, 2011).
This strategy is suggested by the eGovernment action plan 2016-2020:
“Future initiatives […] should contribute to engaging citizens, businesses and civil society in the collaborative design, production and delivery of public services”
Mission: Assessing in a wide-ranging fashion benefits and risks of Blockchain, Augmented Reality, Geoweb and Opinion Formation. TheCO3 project will build an analytical framework for studying the potential benefits and risks of new disruptive technologies such as Blockchain, Augmented Reality, Geolocation in Social Networking, Opinion Formation and Gamification and their potential to foster co-creation, co-production and co-management of open public services. The project aims to properly evaluate their social impact, identify emerging best practices, understand how to overcome legal barriers, individuate metrics for a long-term sustainability plan and define appropriate applications
BLINC (“BLockchain INclusiva per Cittadinanze digitali”) is a regional project recently funded by the European Regional Development Fund. The project aims to improve migrants integration leveraging blockchain technologies.
We will design and develop a mobile based virtual briefcase to securely keep and share self-generated certificates and documents. Coupling blockchains with distributed encrypted storage the project aims to build technological expertise on “granular privacy controls”, a fundamental step towards a user-led exploitation of big-data.
The purpose behind the DLT4All project is to address effectively the lack of European entrepreneurs’ and SMEs’, students’, investors’ and incubator managers’ understanding of Blockchain and Distributed Ledger Technologies (DLT) and their applications. While DLT and Blockchain can have significant economic and social impact, many European entrepreneurs, angel investors and incubator managers are still not aware of the potential benefits the adoption of these technologies can offer in terms of growth and innovation. Additionally, while many European Higher Education Institutes have shown interest in blockchain, their curricula lack real-world cases from the business, investor and startup worlds that will allow them to deeply understand and analyse state-of-the-art applications and blockchain-based technologies’ innovation potentials.
DLT4All is there to fix this issue and bring to the spotlight awareness but also attractiveness of Blockchain and DLTs across all stakeholders.
The project will equip European students, entrepreneurs, investors and incubator managers with the necessary skills and knowledge that are lacking in 8 initially defined thematic priorities:
- peer-to-peer database design
- encryption techniques
- consensus mechanisms
- smart contracts
- digital signatures
- property rights
- blockchain-based decentralised applications
- distributed autonomous organisations
DLT4All will deliver a learning platform with these 8 dedicated related learning topics and supporting case studies, online/offline training programme, evaluation, MOOC-style training, etc. It will also provide practical cases showing how Blockchain and DLTs are being used in different industries. Aimed at all targeted audiences, this agile platform will be open to all.
The PIemuNt chèINa (PININ) project aims to increase the quality and perception of the same of high-end Piedmontese agro-food products, introducing technologies for the traceability and authentication of agri-food products, for innovation in the marketing of products in the food chain and for the protection of intellectual property rights of quality Piedmontese agro-food brands through the detection of fakes and scams.
The project’s innovative technologies, Blockchain, Artificial Intelligence and Big Data, IoT, Augmented Reality, but also the Geoweb and Business Processes, will simultaneously allow to create an innovative system for tracking food products along the entire supply chain, from raw materials to consumer, and to introduce innovative services for the consumer. The goal is also to avoid waste in a circular economy perspective, facilitating the management of expiring products, promoting KM0 products and introducing controls in the food chain to certify sustainability through technological platforms.
The project is part of the “Made in Piedmont” area of the S3 strategy of the Piedmont Region, in the agri-food sector, with particular attention to the rational and integral use of biological resources (Bioeconomy) as regards the waste of food products , with an interdisciplinary approach that brings together ICT companies with production and distribution companies, and aimed at the development of technologies not only in their respective sectors but as a result of their symbiosis, aimed at creating “circular” productive ecosystems on the regional territory.